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AI Insights · Timothy · March 2022

Top 5 Boat Games Performance in Ecuador - Q1 2022

Explore the performance of the top 5 boat games on a unified platform in Ecuador during Q1 2022, featuring trends in weekly downloads, revenue, and active users.

Top 5 Boat Games Performance in Ecuador - Q1 2022

In Q1 2022, the top 5 boat games on a unified platform in Ecuador showed varied performance across weekly downloads, revenue, and active users. Here’s a detailed look at the trends for each game.

Battle Warship: Naval Empire saw weekly revenue peaking at approximately $472 in the first week of January. It had a noticeable dip mid-quarter but rebounded to about $260 by the end of March. Weekly downloads fluctuated, peaking at 160 in late January and dropping to 64 by the end of March. Active users showed a mixed trend, starting at around 1.1K and ending the quarter at 880.

Battle of Warships: Naval Wars experienced relatively stable weekly revenue, with a peak of $40 in the third week of March. Weekly downloads saw significant growth, peaking at 1.5K in mid-March. Active users followed a similar upward trend, starting at 2.8K and reaching a high of 4.2K by the third week of March.

Sea Port: Cargo Ships Harbor had modest weekly revenue, generally around $4-$6. Weekly downloads peaked dramatically at 589 in mid-February but dropped to 15 by the end of March. Active users mirrored this trend, starting at 91 and peaking at 562 in mid-February, before decreasing to 142 by the end of the quarter.

Virtual Regatta Inshore maintained a consistent weekly revenue of around $3-$6, though it did not record any downloads or active users during the quarter.

Virtual Regatta Offshore saw a decline in weekly revenue from $47 at the end of December to around $2-$3 throughout the quarter. Active users remained constant at 27.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022